Tag Archives: OpenAL

Platform Independent 2D Game Engine

I’ve finally done it!! My platform independent 2D game engine is finally here. I’ve tested this engine on Mac OSX, Ubuntu Linux, Windows, and here’s the really awesome part iPhone. That’s  a pretty large scope. Now you can make one game and distribute on just about any platform that supports C/C++.

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2D Game Engine Mac OSX/Linux

If you’ve read my earlier posts then you’ll know that I previously developed a 2D game called Space Challenge. While I developed all of the game code the engine I was using was mostly developed by Mike Daley of 71squared.com. For anyone who is interested in developing an iPhone game I would recommend you check out Mike’s site. I enjoyed what I learned from Mike but I really wanted an engine that would work on multiple platforms so that I could reach a larger audience.

So to get an engine that would suit my needs I decided to develop my own game engine using platform independent C++ code. This has been quite an under taking and my engine is not yet complete nor completely platform independent. However, I have finished a significant part of my engine and it works on both Mac OSX and Linux. Continue reading 2D Game Engine Mac OSX/Linux