The Lab

AI Game Benchmarks

I hand coding models an old game of mine and a goal. They get one shot, no hints, no follow-up. Everything they build is scored by the same harness and playable below.

3Benchmarks
18Runs
17Playable
10Models

Standings

Retro CruiserVoidbreakerCruiser Reloaded
gemini-3.7-flash-high antigravity 82 view 98 view
composer-2.5 cursor 93 view
claude-fable-5 claude 75 view 75 view 86 view
grok-4.6 grok 78 view 84 view
claude-opus-5 claude 79 view
grok-4.5-fast-xhigh cursor 75 view
sonnet claude 73 view 0 gate
gpt-5.6-terra codex 52 view 72 view
gpt-5.6-sol codex 61 view 70 view
gpt-5.5 codex 56 view
75–100 strong 50–74 partial 1–49 thin 0 gate failed not attempted

The benchmarks

JS / games / reverse-engineering

Retro Cruiser

Recreate a Phaser 2.0.7 arcade shooter as a modern web game. The original source is lost; the model gets only the minified deployed bundle plus the original assets to reverse-engineer behavior from.

4 runs · 4 playable 93 best score
JS / games / game-design

Voidbreaker

Turn the 2010 asteroid engine demo into a complete, addictive modern arcade game — not a faithful port. Use the original assets and feel as a springboard, then invent the systems that make players chase one more run.

6 runs · 6 playable 82 best score
JS / games / game-design

Cruiser Reloaded

Turn the lost Phaser Retro Cruiser into a complete, addictive modern arcade game — not a faithful rebuild. Use the minified original and assets as a springboard, then invent the systems that make the run loop irresistible.

8 runs · 7 playable 98 best score